The ​​Calamity ​​Mod ​​Review The Beginning

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So if you are here you probably have heard or want to know about the ​Calamity ​mod. So this review can be used as a reference sheet or for a guide. There is an abundance of things jam packed into this mod so get comfy. Now without me rambling on about one thing. Let’s do this.

In the beginning nothing really seems different, the grass is still
there nothing changes ​yet. ​​The first boss you should fight is still the Eye of Cthulhu or the King Slime, but then you could fight the…

The Desert Scourge
The Desert Scourge is a multi-segmented worm which could be — If you have a good strategy — The first boss you fight

The Scourge does not spawn on it’s own. It can be summoned is the desert with a Desert Medallion.

The Desert Scourge behaves like any other worm. Trying to attack you by ramming with its head segment. During the fight the boss will summon Dried Seekers. If you leave the desert biome it will become invincible.

Its speed will increase as it loses health. This ramps up once it has dropped below 75% health.
Once below 75% health, the Desert Scourge will begin to spawn Dried Seekers.

Desert Scourge’s theme is Guardian of the Former Seas, which was composed by the artist DM DOKURO


When the Sea King, Amidias refused to partake in the forbidden ritual to awaken the Moon Lord from his slumber and imprisonment on the moon, the Jungle Tyrant King Yharim had the Calamitas evaporate all of the seawater with fire and brimstone. This event caused the great sea worm, now known as the Desert Scourge, to go on a rampage. Deprived of its previous food sources, crab and shark meat, it devoured all of the inhabitants of the now dried up sea kingdom. Now the sea worm has dried out and become a hollow shell of its former self, constantly seeking fresh meat for it to devour.

Crabulon is a boss that is shown as a grey crab coated in mycelium and mushrooms. It does not spawn on its own and requires a Decapotica Sprout to be summoned.

When spawned, Crabulon will be passive towards the player, completely still and dealing no contact damage. While Crabulon is passive, the player is granted the Mushy buff, increasing defense by 10 and life regen by 5. It will become hostile if the player attacks it or after a few seconds have passed. Once hostile, Crabulon will begin walking around and jumping at the player, all while firing series of mushroom spore projectiles. It also starts summoning small Crab Shroom minions, which slowly float downward while drifting towards the player. As Crabulon loses health, its melee damage increases.

Crabulon launches mushroom spores at the player, which are affected by gravity. Slams its claw onto the ground, dealing damage around it. After stomping the ground, Crabulon jumps towards the player. Spawns drifting Crab Shrooms as it takes damage.
In Revengeance Mode Crab Shrooms drift quicker and fall faster. Falling walls of evenly-spaced mushrooms are occasionally summoned
above Crabulon. Crabulon jumps and moves faster.
In Death Mode Crabulon jumps higher and summons more Crab Shrooms. Fires sprays of mushroom spores more frequently.

Crabulon’s theme is ​1NF3$+@+10N​​, which is composed by the artist DM DOKURO.

When played through a vectorscope, portions of the song create shapes that resemble mushrooms

Calamitas’ legendary ocean incineration killed off countless creatures, boiling them alive or leaving them for dead in an inhospitable environment. The large but docile crabs that once roamed the ocean floor sought refuge underground; instinct guided them to the dark caves most resembling their former habitat…but it was simply not enough. The crabs perished in fields of luminescent mushrooms, their corpses becoming host to innumerable fungi. Only the barest scraps of meat remain in their parasite-ridden husks, compelled to move and feed even in death.

The Hive Mind
The Hive Mind is a boss that is fought in the Corruption after the Eater Of Worlds has been defeated. It can be spawned by killing a Hive Cyst, or by using a Teratoma in the Corruption.

The Hive Mind is stationary in all of Phase 1, summoning Corruption-themed enemies at intervals based on its life. In Phase 2, it starts flying towards the player while teleporting and spawning enemies. It becomes enraged if the player leaves the Corruption, making it faster and nearly immune to all attacks.

Phase 1: Remains stationary where it was spawned, occasionally burrowing into the ground and reemerging near the player, to prevent them from straying too far away. Periodically summons Hive Blobs. Spawns Devourers and Eaters of Souls as it takes damage. Summons a swarm of Hive Blobs and several Dank Creepers upon reaching 75%, 50%, and 25% health. Phase 2: Floats toward the player aggressively, periodically dashing back when hit and then teleporting. After enough time has elapsed without being hit, dashes directly at the player while fading out and then teleporting. Spawns Dank Creepers, Devourers, Eaters of Souls, Hive Blobs, or Dark Hearts whenever it back dashes.

● High speed/mobility such as dashes or double jumps will help avoid most of the Hive Mind’s attacks.This is especially helpful in
Revengeance and Death modes, where the Hive Mind becomes much more aggressive.
● If you leave the Corruption while this boss is alive, its defense is set to 9999 and it gains an increase in speed. You will be unable to harm it until you go back to the Corruption. A similar mechanic is also applied to the Perforator Hive.
● During Phase 1, The Hive Mind won’t deal or take any damage while burrowing until it is fully emerged.
● During Phase 2, The Hive Mind won’t deal contact damage while it is teleporting and not fully opaque, but it can still be damaged.
● The Hive Mind’s theme is ​The Filthy Mind​​, which was composed by the artists DM DOKURO and SixteenInMono.
● The Hive Mind could be considered the Corruption counterpart of the Brain of Cthulhu, while The Perforators could be considered the Crimson counterpart of the Eater of Worlds.

The Hive Mind, the grotesque creature that lies in the depths of the corruption, is actually a colony of creatures that travel together, combining their abilities to form a greater presence responsible for spreading and sustaining the corruption. Corruptions are just breeding grounds to creatures which form larger and larger clusters.

The Perforators
The Perforators are a group of 3 worms with varying appearances and sizes, and a crimson, fleshy hive. The boss trio is spawned with bloody worm food in The Crimson.

The Perforator Hive will hover above the player, shooting projectiles and spawning worms as it loses health. The Perforators all behave like typical worms, burrowing through blocks and charging at the player. However, the Perforators will occasionally fire blood clots at the player which inflict the Burning Blood debuff, and each Perforator has different sizes, stats, appearances, and speeds. When a worm is killed, the remaining worms gain increased movement speed and attack power.

Using Meteor armor with a Space Gun is useful since the Space Gun uses no Mana and can pierce through the worms. Using Grenades is an efficient way to damage the worms. Make sure to not leave the Crimson at all costs as the Perforator Hive will be immune to all damage. Make an arena of platforms high in the air. The worms have rapid horizontal speed but sluggish vertical speed, making them easy to dodge when moving upward. Once a Perforator worm spawns after the Hive has been damaged enough, it’s best to focus only on the worm until it’s dead, avoiding damaging the Hive while it is alive. After defeating a worm, attempt to reach where the worm was defeated to pick up its hearts, and resume damaging the Hive. This ensures that the player is not overwhelmed by multiple worms at once and also remains sufficiently healed.

The Perforators’ theme is ​Blood Coagulant​​, which was composed by the artists DM DOKURO and SixteenInMono.
The Perforators could be considered the Crimson’s version of the Eater of Worlds, while The Hive Mind could be considered the Corruption’s version of the Brain of Cthulhu.

Once a single Eater of Worlds, the Perforators are separate entities that have lost the need for their eyes after evolving to live as a parasite inside the creature called the Brain of Cthulhu. If they lose their host, they burrow as a group to the depths of the crimson and wait for a new host to come across them. Unluckily for you, their new host is you.

The Slime Gods
The Slime God is a Pre-Hardmode boss that can be fought anywhere. The boss is comprised of three main parts, the Ebonian Slime God, the Crimulan Slime God, and the Core itself. All three will spawn upon the use of the Overloaded Sludge, regardless of whether the world generated contains Corruption or Crimson.

The Slime God encounter is made up of three individual bosses: The Ebonian Slime God, Crimulan Slime God, and The Slime God itself. Each has its own unique behaviors and attacks. Ebonian and Crimulan Slime Gods Will jump toward the player similarly to other slimes. Flies towards the player at extremely high speed if they exit its range. Spawn smaller slimes as it takes damage. Once either Slime God reaches half its total health, it will split into two smaller slimes. Split Ebonian and Crimulan Slime Gods Also behave similarly to regular slimes. Each duplicate will fire abyss balls at the player. Continues to spawn smaller slimes as it takes damage. The Slime God Core Charges at the player repeatedly. Inflicts the Distorted Debuff on hit. Phase 2 Continues to charge at the player. Fires abyss balls at the player. If the Core is killed first, the two are able to charge at the player faster when they go offscreen. If the Crimulan Slime God is killed first, the Ebonian Slime God will attack, shoot and chargemore frequently. If the Ebonian Slime God is killed first, the Crimulan Slime God will gain a defense boost and shoot more frequently.

Gravitation Potions can be used to outrun the Slime Gods.
Do not run too far away, or otherwise, the Slime Gods will ram the player at very high speed, making it very difficult to dodge them. Try to keep them on the screen to avoid getting hit easily.
Equipping a Nazar can make the fight significantly easier by providing immunity to the Cursed debuff that’s inflicted by the Crimson Slime Spawn.
The Crimulan Slime God’s Summons have an uncommon chance to drop the Nazar, making them an excellent way to farm a Nazar.
Using a hook or minecart track can help the player with avoiding the boss if the player gets the Distorted debuff.
Avoid the Slime God Core at all costs because the Distorted debuff it inflicts can make you easy prey for the Crimulan and Ebonian Slime Gods.
The Archerfishes’ piercing capabilities can hit the Crimulan and Ebonian Slime Gods up to three times, making them split in almost fifteen seconds.

The Lionfish can make short work of all three of the Slime Gods paired with some throwing accessories.
The Slime God’s theme is ​Return to Slime​​, which was composed by the artists DM DOKURO and SixteenInMono.
Unlike all the other bosses, the Slime God has 2 Masks, one for the Crimulan Slime God and another for the Ebonian Slime God. This is similar to the fact that The Twins have two different Trophies

The Slime God, one of the very first creatures to ever come to exist in the Terrarian’s world, is the core and the control unit of all things slimy. Slimes are some of the first creatures to evolve from the very first living cells present from ancient times, and even though they do not possess sentience themselves, their ‘core’ is what gives them shape and allows them to move about the world. The slime god was born after a bacteria evolved and began consuming other bacteria around it. Eventually, after gaining enough cellular mass it began absorbing larger flora and fauna, gaining intelligence from each creature it enveloped. It became large enough to begin influencing other beings around it through telekinesis. Through

telekinetic energy the slime god shapes its slimes from water and various dead plant and animal matter, it then wills them to consume more dead matter to continue growing the slimy population. Through this process, the slime god has formed the Crimulan and Ebonian Slime Gods to defend itself from any possible threats.